A simple summary: add numbers and text to some art to turn them into random tables to help generate dungeons, treasure, NPCs, etc.
It also serves as an effective proof of concept for how a game could makeuse of tables and art assets to help create a sense of world. Imagine if that drawing of a city block in the supplement was ALSO an encounter table instead of just being something pretty to look at while reading the book. My favorite is probably the photograph of cluttered shelves that doubles as a "what's on the body?" generator.
This also made me laugh. It might also be a joke? It's hard to tell?
10/10 want to use as is and want to adapt it to make my own using art assets for various campaigns.
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I love this idea!
Another knock out from Batts.
A simple summary: add numbers and text to some art to turn them into random tables to help generate dungeons, treasure, NPCs, etc.
It also serves as an effective proof of concept for how a game could makeuse of tables and art assets to help create a sense of world. Imagine if that drawing of a city block in the supplement was ALSO an encounter table instead of just being something pretty to look at while reading the book. My favorite is probably the photograph of cluttered shelves that doubles as a "what's on the body?" generator.
This also made me laugh. It might also be a joke? It's hard to tell?
10/10 want to use as is and want to adapt it to make my own using art assets for various campaigns.
Using pieces of art for visual oracles, that's a great idea, I love it! We need more of this! thank you